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AAFT  > Programs  > Animation  > Post Graduate  > M.Sc in Game Design

On-Campus : Delhi-NCR

M.Sc in Game Design Course

Building India’s Next Generation of Creators for the AI Era
  • 14 LPA highest package
  • Offered Exclusive mentorship program with Charuvi Agrawal
  • 100-hour studio experience workshops
  • Access to AI-enabled workflows and studio automations
  • In-house gaming championships
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    M.Sc in Game Design Program Details

    Batch

    2026

    Duration

    2 Years

    Eligibility Criteria

    UG

    Course Mode

    5 Days a week

    M.Sc in Game Design Course Overview

    Rooted in core principles of game mechanics, player psychology, narrative design and level design, M.Sc in Game Design advances into specialized modules such as systems design, gameplay prototyping, character and environment design for games, UI / UX for interactive media, real-time rendering, physics-based interactions and multiplayer frameworks. With a strong emphasis on hands-on training, students gain extensive training on industry-standard tools and engines including Unreal Engine, Unity, Blender and Autodesk Maya, along with exposure to AI-integrated game systems, procedural content generation and real-time development pipeline.

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    Why Choose AAFT for M.Sc in Game Design Course?

    Step inside a learning ecosystem built for future-ready animators and digital creators. Train hands-on with industry-standard tools like Maya and 3Ds Max, while mastering modelling, rigging, lighting, compositing and rendering. Explore the art of visual storytelling, craft compelling narratives, design immersive worlds and bring ideas to life with cinematic precision. With AI-powered workflows, generative tools and emerging technologies integrated into the curriculum, every project prepares you to adapt, innovate and excel as a confident, production-ready artist in the evolving animation and content creation industry.

    Global academic recognition
    Unreal Academic Partner 2026 badge

    AAFT is Recognised as an Unreal Academic Partner – 2026 (Academic Partner Since 2024)

    Recognised by Epic Games for delivering high-quality Unreal Engine education.

    When you study Animation & Game Design at AAFT, you don’t just learn software—you train inside a real-time 3D ecosystem aligned to how studios build worlds today.

    Talk to a counsellor View curriculum highlights

    Get a callback. Campus-based learning with industry exposure.

    Unreal Academic Partner 2026 badge

    What Sets AAFT Apart in the Unreal Ecosystem

    A quick snapshot of how training inside an Unreal Academic Partner ecosystem differs from conventional animation programs.

    AAFT

    • Recognised Unreal Academic Partner (Since 2024)
    • Real-time 3D pipeline-focused curriculum
    • Industry-aligned project-based learning
    • Training aligned with gaming & virtual production
    • Stronger recruiter credibility

    Typical Institutes

    • No formal Unreal ecosystem validation
    • Software-focused teaching without full pipeline exposure
    • Assignment-based learning
    • Limited real-time production exposure
    • Generic animation certification positioning

    Real-time 3D is no longer optional in gaming and immersive media. Train where the industry is already building.

      Key Highlights

    • Master game design and development process with industry-grade tools.
    • Learn Houdini with practical training and create high-quality VFX, animation and game visuals.
    • Learn through AI-assisted workflows shaping modern animation, VFX and production.
    • Master 2D Game Art and UI Design.
    • Build strong visual storytelling skills through cinematography and scene design.
    • Explore advanced VFX processes, including match-moving simulations.
    • Design high-quality graphics and characters using core design principles.
    • Build an industry-ready portfolio through studio-style projects and films.

      Additional Features

    • Interdisciplinary collaboration mirroring real-world studio structures
    • Exposure to global gaming markets and industry ecosystems
    • Embedded project management and production leadership training
    AI Integrated Animation Curriculum

    Learn Animation for the AI Era

    At AAFT School of Animation, students learn the core craft of animation, VFX, game design and real-time production — now enhanced with AI-powered creative workflows.

    From concept art and storyboarding to 3D asset creation, cinematic video, character motion, sound, voice and Unreal Engine workflows, the curriculum prepares learners for the future of animation, gaming, VFX and immersive media.

    Concept to Screen AI-assisted ideation, storyboarding and visual development
    3D & VFX Workflows Asset creation, motion, compositing and production pipelines
    Game & Unreal Exposure Real-time worlds, interaction, cinematics and virtual production
    Portfolio Advantage Stronger project output for future creative careers

    Future Studio Pipeline

    1
    Ideate

    Scripts, prompts, moodboards, visual references and concept directions.

    2
    Visualize

    Storyboards, cinematic frames, pre-visualization and look development.

    3
    Create

    Characters, environments, 3D assets, textures and game worlds.

    4
    Animate

    Motion, voice, sound, VFX, cinematic video and real-time output.

    5
    Build Portfolio

    Studio-style projects, final reels, game assets and visual storytelling output.

    Creative AI Tools Students Explore

    A future-ready creative toolkit for ideation, image generation, cinematic video, voice, music, 3D assets and animation workflows.

    Concept Art

    Midjourney

    For visual references, style exploration, character ideas, moodboards and world-building inspiration.

    AI Video

    Runway

    For cinematic experimentation, AI video generation, visual storytelling and VFX ideation.

    3D Assets

    Meshy AI

    For AI-assisted 3D asset exploration, object modelling and environment development workflows.

    Cinematic Motion

    Kling AI

    For image-to-video, scene motion, cinematic sequences and visual output experimentation.

    Dynamic Video

    Higgsfield

    For AI-led video creation, character movement exploration and short-form cinematic visuals.

    Voice

    ElevenLabs

    For narration, character voices, dubbing support, voiceovers and audio storytelling.

    Music

    Suno

    For background scores, sound moods, music ideas and audio-first creative experimentation.

    Script & Planning

    Claude

    For script ideation, story structure, character briefs, dialogue and production planning.

    AI-Integrated Curriculum

    AAFT vs Other Animation Institutes

    AAFT’s AI-integrated curriculum helps students move beyond traditional software training into future studio workflows.

    Learning Area Other Institutes AAFT School of Animation

    Build Your Creative Career With the Tools of Tomorrow

    AAFT’s Animation, VFX, Game Design and Unreal Engine programs help students combine artistic creativity with AI-powered workflows used across the future of content, gaming, cinema, OTT and immersive media.

    Talk to an Academic Counsellor Download Brochure

    Who is this M.Sc in Game Design Course for?

    The M.Sc in Game Design is ideal for individuals passionate about gaming, interactive storytelling and immersive digital experiences. Designed for creative minds who enjoy hands-on project-based learning, the program prepares students for careers in game design, interactive media, AR / VR and real-time content creation. Students develop essential skills in game mechanics, level and narrative design, character and environment creation, UI / UX and gameplay prototyping, while building a strong portfolio of playable games and design projects, transforming their passion into industry-ready expertise.


    Our Alumni Work at

    Dedicated Career Resource Cell to help find your dream company with our partner recruiters across the globe.

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    Game Design Program Outcomes

    Advanced Disciplinary Knowledge

    Demonstrate a deep understanding of advanced game design concepts, mechanics, systems thinking and interactive storytelling within the context of digital games.

    Innovation and Concept Development

    Create original game ideas by applying creative thinking, research-based design and prototyping skills to solve gameplay and interaction challenges innovatively.

    Technical Proficiency in Game Development

    Exhibit mastery of game engines (Unity, Unreal), programming languages (C#, Python) and 2D/3D content creation tools to build complex, cross-platform game experiences.

    Gameplay Mechanics and Systems Design

    Design and implement compelling gameplay, mechanics, balancing systems and engaging level design grounded in player psychology and user testing insights.

    Immersive Storytelling and Media Integration

    Integrate narrative design, sound, interface and visual aesthetics to craft emotionally resonant and immersive gameplay experiences.

    Game Research and Critical Analysis

    Conduct research in game studies, emerging technology, player behaviour or ludology, contributing to scholarly and industry-focused discourse in game design.

    Professional Ethics and Legal Awareness

    Demonstrate understanding of ethical, legal and cultural considerations in game development, including intellectual property rights, monetization ethics and inclusivity.

    Digital Marketing and Community Engagement

    Apply strategies for game marketing, distribution and user community building, ensuring sustainable engagement, feedback integration and brand development.

    Collaboration and Team Leadership

    Work effectively in interdisciplinary teams, taking on production roles such as producer, designer or lead developer, while using agile and iterative workflows.

    Game Production and Project Management

    Manage the complete lifecycle of a game project - from concept to development - using industry practices like SCRUM, milestone tracking, asset pipelines and QA testing.

    Game Production and Project Management

    Manage the complete lifecycle of a game project - from concept to development - using industry practices like SCRUM, milestone tracking, asset pipelines and QA testing.

    Game Production and Project Management

    Manage the complete lifecycle of a game project - from concept to development - using industry practices like SCRUM, milestone tracking, asset pipelines and QA testing.

    aaft Unlock Your Animation Career   

    Potential Career Opportunities after M.Sc in Game Design Course

  • Game Designers
  • Game Developers
  • 3D Artists
  • Gameplay Programmers
  • Animation Specialists
  • Level Designers
  • Game Producers
  • Technical Artists
  • Game Sound Designers
  • Game Testers
  • Game Writers / Story Developers
  • Educational Game Designers
  • User Experience (UX) Designers
  • Quality Assurance Testers
  • Mobile Game Developers
  • Independent Game Developers
  • Virtual Reality (VR) Developers
  • Augmented Reality (AR) Developers
  • The 100-Hour Studio Experience

    AAFT M.Sc in Game Design
    The 100-Hour Studio Exposure Program is an intensive, 8-hour, production-driven experience in a real studio-like environment on campus. Over a focused stretch of 100 hours, learners work in studio-simulated spaces with live cameras, chroma setups, and professional lighting, creating a complete digital short film, from conceptualization to final cut, across 2D, 3D, AI and VFX. Students from every academic year step into a true studio workflow,developing an idea, planning the shoot, working on set, and editing the final output; while following an actual production schedule. This experience helps them build project discipline, teamwork, and time management, along with practical confidence in handling professional setups. The completed film becomes a portfolio-ready project that enhances employability.
    The program is implemented through active in-house production teams:
    1. Epic Frame Studio 3D animation
    2. Aura FX Studio – VFX film production
    3. Ink Flow Studio – 2D animation
    4. Nexus AI Studio – AI film production
    AAFT M.Sc in Game Design
    Aura FX Studio – VFX film production
    Students work closely with faculty members who are engaged full-time during the six production days, ensuring guided learning and continuous support. Participants also receive a certificate on completion, recognizing their hands-on production experience. Designed as an immersive studio simulation experience, the 100-Hour Studio Exposure Program enables students to move beyond classroom learning and work like a live production team, creating real outputs within real timelines.

    M.Sc in Game Design Course Curriculum Breakdown

    Semester 1 - Game Design and Development Process
    Subject 1: Game Design & Development Process
    Covers core game design principles, gameplay mechanics, player interaction, narrative design and genre analysis, along with ideation, prototyping, level design and game asset creation.
    Subject 2: Game Math and Programming
    Covers vectors, matrices, transformations, game physics, collision detection and object movement, helping students understand how math drives gameplay and real-time interactions.
    Subject 3: 2D Game Art and UI Design
    Focuses on character design, environment art, color theory, composition and animation principles. Master game UI design and user-friendly interfaces to enhance gameplay and navigation across devices and screens.
    Subject 4: 2D Game Level Design
    Covers level layout, pacing, difficulty balancing, player guidance, exploration design and visual cues to ensure intuitive navigation and immersive experiences.
    Subject 5: 2D Game Prototype
    Master game design, gameplay mechanics, storytelling and level creation. Master Unity, animation, UI to build 2D games.
    Semester 2 - Game Production and Level Design
    Subject 6: 3D Game Production
    The course offers end-to-end game development, game design, 3D modelling, animation programming and real-time engine workflows.
    Subject 7: 3D Game Art and Level Design
    The course focuses on level design principles, including spatial composition, flow pacing and gameplay balance, enabling students to design immersive environments and support storytelling.
    Subject 8: 3D Game Rigging and Animation
    The course covers animation principles, keyframing, motion capture, timing, weight and anticipation. Master character rigging, skeletal setup, skinning and control systems to enable smooth and realistic movement.
    Subject 9: 3D Game VFX
    Master particle systems, shaders, simulations and real-time VFX creation using tools like Unreal Engine to design effects such as explosions, fire, water and magical elements.
    Subject 10: Code for 3D Games
    Learn C+ or C# and work with game engines such as Unity and Unreal Engine to implement core gameplay mechanics.
    Semester 3 - Mobile Application and Development
    Subject 1: Web-3 and Metaverse
    Curriculum focuses on creating user-driven, interconnected experiences using AR / VR and real-time platforms. Master building Web-3 based applications to understand interaction, collaboration and virtual economies.
    Subject 2: Mobile Application Development
    Learn data handling, device integration, testing, debugging, security consideration, app frameworks, UI / UX principles and app development strategies.
    Subject 3: Building Virtual Worlds
    Learn skills in world-building, level design, asset integration and interactive environment creation for games, simulations and VR experiences.
    Subject 4: Game Cinematics
    The curriculum covers storytelling, cinematography, sound design and audio implementation, combining technical proficiency with creative expression.
    Subject 5: Blueprints
    Covers game mechanics, UI systems, Unreal Engine, workflow optimization, problem-solving and critical thinking.
    EDGE / Professional Practice
    Introduces real-world industry practices, teamwork, deadlines, and project execution to bridge academic learning with professional workflows.
    Summer Internship
    Aims to provide work experience after the completion of their 4th Semester End Sem Examination, for a minimum of 6 weeks and a maximum of 8 weeks duration.
    CARE Online Program
    Provides students with career-oriented resources and training modules to build professional skills, self-awareness, and job-readiness through activities such as assessments, reflections, group discussions, and case studies.
    Semester 4 - Specialization in Game Design
    Subject 6: Design Documentation
    Covers conceptualization, storyboarding, scriptwriting, character design and environment sketches.
    Subject 7: Prototype
    CG Development involves the creation of computer-generated elements that will be integrated into the film. Students will focus on creating low fidelity 2D Assets, 3D models, and animations that match the concept.
    Subject 8: Production
    Covers designing and developing all digital assets and visual effects needed for immersive gameplay.
    Subject 9: Testing and Deployment
    In this stage, students will engage in tasks such as testing and deployment of the app on multiple platforms and revise the build and optimize the performance.
    Subject 10: Final Project Portfolio - Choose Any One Option
    Option 1 (Game Art & Level Design)
    Develop immersive game environments, levels, assets, lighting, and world-building skills, producing a professional game art portfolio.
    Option 2 (Game Development Programming)
    Build gameplay systems, AI behaviors, physics simulations, multiplayer networking, and performance optimization for interactive, real-time games.
    Option 3 (Game Technical Art)
    Master technical pipelines including rigs, procedural animation, effects, performance optimization, and animation retargeting for modern game production.
    Option 4 (XR Development)
    Design and develop immersive VR, AR, MR, and spatial computing applications using Unity and interactive experience frameworks.
    EDGE / Professional Practice
    Introduces real-world industry practices, teamwork, deadlines, and project execution to bridge academic learning with professional workflows.
    Summer Internship
    Summer Internship aims to give students temporary work experience and will be undertaken by all students after the completion of their 4th Semester End Sem Examination, for a minimum of 6 weeks and a maximum of 8 weeks duration. Summer Internship is an opportunity, allowing students to gain practical, hands-on experience in a professional setting in the industry and will also give them exposure to areas they want to make their careers in the future after completing the course.
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      Book Free Career Counselling   

    Tools You Will Master in M.Sc in Game Design Program at AAFT

    1. 3D & 2D Content Creation (Modeling, Animation, Design)
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    Industry applications:
  • Feature films & animated series production
  • Anime and cartoon creation
  • Character and environment design for games
  • Advertising films and explainer videos
  • Product visualization & architectural walkthroughs
  • Educational content and e-learning animations
  • Social media & digital content creation
  • 2. Game Engines & Real-Time/Interactive Media
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    Industry applications:
  • Video game development (PC, console, mobile)
  • Virtual production and real-time filmmaking
  • Metaverse and interactive experiences
  • AR/VR simulations and training modules
  • Architectural visualization in real time
  • Theme park rides and immersive installations
  • Live broadcast graphics and real-time visualisation
  • M.Sc in Game Design Course Student Projects

    AAFT M.Sc in Game Design
    Car Ride
    By Rudra Singh
    AAFT M.Sc in Game Design
    Minefield Rush
    By Abir Bharati
    AAFT M.Sc in Game Design
    Motor Graze
    By Yusuf Sarwar
    AAFT M.Sc in Game Design
    Zombie Alive
    By Mohit Dagar

    Placements Opportunities

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    Shreya Mishra
    XR Central
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    Abhishek
    XR Central
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    Lavanya Saini
    SBI
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    Abir Bharti
    Lakshay Digital
    Industry Dean
    Charuvi Agrawal
    Charuvi P. Agrawal, an acclaimed filmmaker, digital artist, and sculptor, joins AAFT as a prominent figure in animation and digital art. Renowned for her innovative works like the critically acclaimed *Shri Hanuman Chalisa* and the co-creation of *Legend of Hanuman* on Disney+ Hotstar, she has significantly impacted the Indian OTT landscape. Her artistic journey includes pioneering works in miniatures, her signature 'claytronics', and large installations, with exhibitions at prestigious venues such as the National Gallery of Modern Art in Delhi and Mumbai. Her most recent creation, *Lumena*, will travel across four continents, showcasing contemporary Indian art.
    Industry Dean
    Charuvi Agrawal
    AAFT M.Sc in Game Design

    What this means for you

    • Access to 50+ hours of in-person learning
    • 10 Masterclasses to expand your creative horizon
    • Exclusive internship and placement opportunities
    • Portfolio review from Charuvi and team

    Veteran Teaching Faculty

    AAFT boasts of a highly qualified and experienced team of professors who hold impeccable industrial acumen after having led successful careers in their respective fields.

    Mr. Ashish Garg

    Dean

    An Educator and Technology Evangelist with over 25 years of experience in Professional Skill Development for Animation, VFX, .... Game Design, Game Development, Real-Time 3D Content Creation, Virtual Production, AR/VR Development, Metaverse, and Immersive Experience Design. Key skill areas include Leadership & Development, Project Management, Team Management, Creative Learning & Training, Professional Skill Development, Technical Education & Training, Innovative Curriculum & Courseware Design, and Education & Technology Integration.

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    Mr. Gopal Krishna

    Head of Department

    Mr. Gopal Krishna is a professional with over 20 years of experience in production houses, corporate training, and e-learning. .... With a deep understanding of Graphics, Web, Digital Marketing, and Gaming, he has established himself as an expert in these fields. His profound passion for gaming drives his innovative design and development work, making significant contributions to the gaming industry. As a designer with expertise in UI/UX and the development of over 100 websites, he offers a unique blend of creativity and technical proficiency. Known for his outstanding teaching abilities, he excels in helping students and professionals develop their skills and reach their full potential.

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    Anish Ahmed

    Assistant Professor

    Mr. Anish Ahmed is an experienced 3D Generalist with a passion for bringing stories to life on screen. With deep expertise in .... Rigging, Animation, FX, Game FX, and related tools, he has mastered of his craft, bcoming an invaluable asset to any film, VFX, or game development pipeline. His keen eye for detail and dedication to his work result in stunning and immersive visuals that captivate audiences. Anish’s collaborative spirit allows him to work seamlessly with teams, consistently delivering exceptional results. Always eager to embrace new challenges, he pushes the boundaries of visual storytelling, creating compelling and unforgettable experiences.

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    Abhishek Sharma

    Assistant Professor

    Mr. Abhishek Sharma is a graduate from Zee Himgiri University Deharadun. He pursued his graduation in the field of Animation & .... VFX film making and specializes in Post Production and VFX. His core areas of expertise are Animation, VFX, Special Effects, Audio / Video Editing Some of his creative accolades have been featured in following My Friend Ganesha 3D, Pogaru (Kannad Movie) documentary River to River for Manhathen University New York, Video profile for Mr Prasoon Joshi. He has an overall experience of more than 10-15 years in the media and entertainment industry."

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    Mr. Gurvinder Singh

    Assistant Professor

    Highly experienced 3D Assistant Professor with over 13 years of expertise in the field of computer-generated imagery (CGI). .... With a strong background in 3D modeling, texturing, rendering, and animation, he has developed a keen eye for detail and a deep understanding of industry-standard tools like 3ds Max, Maya, Blender, and Unreal Engine. Dedicated to fostering creativity and technical proficiency in his students, guiding them through complex concepts in game art, level design, and asset creation. His passion for teaching and industry knowledge makes him an invaluable mentor for aspiring 3D artists.

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    Mrs Rama Arora

    Associate Professor

    Ms. Rama Arora is an educator and freelance designer with 25 years of professional experience, she has worked with many .... renowned colleges and design academies. She excels in creating dynamic visual content and nurturing creativity in the classroom. With a postgraduate degree in multimedia design, she brings a deep understanding of the field, blending design and technical techniques. Known for her cooperative approach, she thrives in team environments, guiding students and colleagues. Her expertise spans visual communication, graphic design, web design and UI/UX design. She is always eager to learn new technologies.

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    Mr Naveen Anand

    Assistant Professor

    A seasoned CGI generalist and trainer with 19 years of industry experience, Naveen Anand has mastered tools like Maya, 3ds Max, .... Blender, and After Effects to turn imagination into reality. He has contributed to high-profile projects such as the Commonwealth Games, UP Cricket League, and commercials for global brands including LG, Whirlpool, and Reckitt Benckiser. Beyond production, Naveen has dedicated himself to teaching, blending practical expertise with creative insight. His hands-on approach ensures that students don’t just grasp concepts—they build real, impactful creations.

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    Mr Mayur Jaiswal

    Assistant Professor

    Mr. Mayur has 8 years of experience in modeling, texturing, and ZBrush sculpting, he has developed a strong portfolio that .... reflects his dedication and skill in the field. Throughout his career, he has had the privilege of working with highly respected clients, including Tata and Action, where he contributed to creating commercials and marketing materials that have made a significant impact in their respective markets. His work has not only enhanced the brand visibility of these companies but also showcased his ability to bring creative visions to life. Beyond client work, he is passionate about sharing his knowledge , which led him to create.

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    Mr. Deepak Sharma

    Assistant Professor

    Deepak Sharma is an accomplished artist with a Master’s in Fine Arts, completed in 2006. With over 22 years of experience in .... teaching, he has dedicated much of his career to educating others in the field of art. Currently, he is working as a pre-production teacher and has more than 15 years of experience in the animation industry. As an artist, he creates paintings in various mediums, though he has a particular passion for acrylics. Additionally, he is a skilled caricature artist, blending creativity and precision in his work.

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    Mr. Rahul Thakur

    Assistant Professor

    Mr. Rahul Thakur is an accomplished 3D Faculty with a decade of experience in 3D production, gaming, and E-learning. .... Since beginning his career in 2013, Rahul has developed expertise in a wide range of 3D disciplines, including modeling, texturing, lighting, rendering, rigging, animation, simulation, and dynamics. He is highly proficient in industry-standard software such as 3ds Max, Maya, Substance Painter, ZBrush, and Unreal Engine. Making him an invaluable resource for students aspiring to enter the 3D industry. His ability to translate complex concepts into accessible lessons, combined with his hands-on approach, ensures that students are well-prepared to meet the challenges of the ever-evolving digital landscape.

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    Harjeet Singh

    Assistant Professor

    Mr. Harjeet Singh is an Assistant Professor with a robust background in the gaming, architectural visualization, and .... broadcasting industries. As a seasoned 3D Game Artist, he has developed and refined his skills in crafting visually captivating and immersive environments. His industry experience spans a wide range of projects, from designing game assets to creating realistic architectural renderings and broadcast graphics. Mr. Singh’s unique blend of practical expertise and academic insight makes him an invaluable resource for students eager to learn the latest techniques in digital art and 3D design.

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    Srishty Aggarwal

    Assistant Professor

    Srishty Aggarwal has been associated with the gaming industry for the past nine years, contributing to a range of AAA titles.... including Elden Ring, Alan Wake II, WWE, Kingdom Hearts 3, to name a few. Her diverse experience spans various aspects of game development, including modeling, texturing, sculpting, and art production management. Outside of her professional work, Srishty enjoys painting and dancing, reflecting her commitment to both artistic growth and creative expression.

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    Kalim Khan

    Assistant Professor

    Kalim Khan is a passionate and skilled Fine Artist with a deep love for visual storytelling. His artistic journey began at the.... Delhi Collage of Art and flourished with a Bachelor of Fine Arts in painting from JAMIA MILLIA ISLAMIA UNIVERSITY. He initially made his mark in the gaming industry, showcasing his talent for creating compelling visual narratives. He then transitioned into the animation industry, where he spent over four years working as a concept artist. Kalim is pursuing a Master of Art in Drawing and Painting from IGNOU, further honing his craft. In addition to his professional achievements, he is a self-taught ukulelist, blending his artistic skills with a passion for music.

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    Neeraj Kumar

    Assistant Professor

    Neeraj Kumar is a distinguished VFX artist with a remarkable 9-year career in the visual effects industry. A graduate of MAAC.... with a BA in VFX, Neeraj has honed his craft by contributing to some of the most visually stunning films in modern cinema. His work on global blockbusters like Avengers: Endgame, Star Wars, and Captain Marvel has left an indelible mark on audiences, showcasing his ability to transform imagination intoreality.Neeraj’s expertise extends beyond Hollywood, with a significant footprint in Bollywood and regional cinema, including several Marathi films and popular web series.

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    Khem Sagar Sharma

    Assistant Professor

    As a game programmer working on open world games and learning advanced techniques for versatile development having more than .... 8 years of production experience and dedicated for 2D/3D Game Development. His proven experience shown in Augmented/Virtual Reality, Multiplayer games, Mixed Reality. Delivering real time projects, training on programming in C, C++ and C# languages, Working with clients for taking project requirements, analysis and providing an efficient work pipeline are core fields of his interest.

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    Aditi Verma

    Assistant Professor

    Aditi Verma is a UX/UI designer and design faculty with 7 years of experience in graphic design, visual communication, and .... digital media. She has worked with organizations like Infinity Soft Systems, Arvind lifestyle brand, and Sahiba LTD., gaining expertise in branding, web design, and mobile interfaces.A graduate of NIFT Patna with a certification in UI/UX design, she combines academic knowledge with industry experience to mentor students and foster creativity. Skilled in Adobe Creative Suite, Figma, and AI design tools, Aditi is known for her collaborative approach, user-centered design focus, and passion for learning emerging technologies.

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    Mr. Harsh Kumar

    Assistant Professor

    Harsh Kumar is an Assistant Professor in Game Design and Development at AAFT with 4+ years of industry experience across diverse .... gaming genres and technologies. Since developing his first game in 2018, he has worked on hyper-casual 2D games, real-money gaming platforms, and large-scale VR experiences for the Meta ecosystem. His core expertise lies in Unity, alongside proficiency in Unreal, Cocos, and Buildbox. Known for strong programming and problem-solving skills, he builds optimized gameplay systems under complex constraints. Certified in Generative AI from Google, he actively explores XR and emerging technologies. Currently developing an AI chatbot system, he integrates innovation into teaching, mentoring students with practical skills, industry insights, and future-ready expertise in interactive media.

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    Mr. Shubham Mittal

    Assistant Professor

    Shubham Mittal is an accomplished 3D Artist with close to a decade of professional experience in the international gaming .... industry. He has collaborated with leading studios, including Rockstar Games and Sumo Digital, and has made significant contributions to acclaimed titles such as Red Dead Redemption 2 and Grand Theft Auto 6. His areas of expertise include 3D modeling, texturing, and digital sculpting, with advanced proficiency in ZBrush for both character and hard-surface asset development. Recognized for his precision, creativity, and technical versatility, he brings a strong balance of artistic vision and industry knowledge. His work reflects a commitment to innovation and excellence in next-generation game development and interactive media.

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    Mr. Fahad Fareed

    Assistant Professor

    Mr. Fahad Fareed is a skilled 3D Animator and Assistant Professor with 9 years of experience in CGI and animation production. .... He specializes in bringing characters to life through expressive movement, realistic emotions, and compelling storytelling across television, films, and educational platforms. His portfolio includes high-profile projects such as Motu Patlu, Little Singham, Shiva, and Byju’s content. With strong expertise in 3D character animation and production pipelines, he has also led teams, mentoring animators and ensuring timely, high-quality project delivery. Recognized for excellence in VFX and compositing, he continues to explore advanced techniques in After Effects and digital compositing. In the classroom, he blends industry practices with hands-on training, enabling students to develop creative, technical, and production-ready animation skills.

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    Fee Structure for M.Sc in Game Design
    Actual fees for per Semester* INR-100,000/-
    Your 1st Installment Fees Includes the Following*
    One Time Admission Fee Rs. 30,000/-
    One Time University Enrolment Fee Rs. 2,200/-
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    Candidate must have a 10+2 from a recognized university/institution
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    Candidate must have a minimum of 50% marks in 10+2 (45% for reserved categories)
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    How to Apply for M.Sc in Game Design?

    AAFT M.Sc in Game Design
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    AAFT M.Sc in Game Design
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    AAFT M.Sc in Game Design
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    AAFT M.Sc in Game Design
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    AAFT M.Sc in Game Design
    AAFT M.Sc in Game Design

    Registration

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    AAFT M.Sc in Game Design
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    Registration

    Fill out the form mentioned above.

    AAFT M.Sc in Game Design
    -----

    Personal Interaction

    Our experts will help find the perfect program for you.

    AAFT M.Sc in Game Design
    -----

    Application

    Submit the application form to initiate your enrollment.

    AAFT M.Sc in Game Design
    -----

    Reservation

    Submit the course fee to reserve your seat.

    AAFT M.Sc in Game Design

    Enrollment

    Finalize your enrollment to begin your creative journey.

    M.Sc in Game Design FAQs

    What skills do students gain in an MSc in game design and development?

    The MSc in game design and development offers students the technical and creative expertise required to produce current-day games. The core skills normally comprise:

    • Systems design and advanced game mechanics.
    • Workflows Programming and scripting.
    • Asset integration in real-time 3D.
    • Game development and optimization.
    • Project management and production on a team basis.

    In institutions such as the School of Animation of AAFT, cross-learning exposure to the field of 3D animation and visual effects is also facilitated to enhance students' capacity to work across gaming and interactive media pipelines.

    How is an MSc in game design and development different from a game development master's program?

    MSc in game design and development is an equal mix of design thinking, technology, and production leadership, with other game development master's programs emphasizing coding. The MSc framework at AAFT links gaming with such creative fields as animation and visual effects, as well as masters in Animation and Visual Effects, ensuring the graduates are flexible in gaming, simulation, and immersive media sectors.

    What career roles can you pursue after a master's degree in game development?

    Masters degree in game development provides access to diverse and specialized well as leadership roles such as:

    • Game designer or senior game designer.
    • Gameplay programmer or technical artist.
    • Level designer/ systems designer.
    • AR/VR experience designer.
    • Game producer or project coordinator.

    Those graduates who have studied animation master's programs and 3D animation and visual effects pipelines can often find employment outside of the gaming industry, in simulation, virtual production, and interactive media.

    Does an MSc game development program focus more on coding or game design concepts?

    MSc game development programs do not tend to emphasize either coding or game design concepts. Students learn the basics of programming, gameplay, player psychology, and designing of the system. At AAFT, students enjoy the benefit of being integrated with such creative programs as BSc in 3D Animation and BDes in 3D Animation and Visual Effects, which guarantees close cooperation between technical and artistic professions.

    How does a game development masters degree prepare students for AAA and indie studios?

    The master's degree in game development prepares both AAA and indie studios because it recreates the practical experience of a production environment. Training often includes:

    • Agile software development and sprinting.
    • Group team projects.
    • Large-Scale and Indie Production models.
    • Portfolio building where builds are playable.

    The curriculum at AAFT incorporates international studio pipelines and integrates the learning process with animation, visual effects, and real-time production, therefore providing any level of flexibility.

    What engines and tools are taught in an MSc game design and development curriculum?

    The modern MSc programs in game design and development have an emphasis on industry-standard engines and tools. Students are usually trained in Unity and Unreal Engine, version control systems, real-time rendering pipelines, and asset integration pipelines.

    The learning at AAFT is driven by practical exposure and high-level support programs such as the Diploma in Unreal Engine, which make sure that the student is production-ready and is in tune with the international game and interactive media studios.

    Is an MSc in game design and development suitable for non-technical backgrounds?

    Yes, an MSc in game design and development can be appropriate with non technical background, particularly with students with a design, animation, or visual effects background. Numerous courses begin with introductory courses in scripting and logic.

    At AAFT, students who have switched to BSc in 3D Animation, Diploma in Animation and VFX, or other master's in animation programs can develop technical confidence gradually, in addition to their creative strengths.

    What is the global scope of a game development master's degree?

    The master's degree in game development has a high degree of global coverage because gaming and immersive media are international. Upon graduation, graduates have an opportunity to work in global studios, indie startups, or AR/VR companies, and simulation companies. The master's in animation and visual effects, and 3D animation and visual effects pipelines, enhance mobility at the global scale.

    How does AAFT structure its MSc in game design and development for global studios?

    AAFT designs its MSc in game design and development in such a way that it reflects global studio set ups. The program focuses on real-time production, team projects, and portfolio-oriented evaluation. Additionally, we conduct masterclasses and workshops by industry veterans and working professionals. The students complete industry-style assignments, which involve gaming combined with animation of visual effects and interactive storytelling.

    What makes the MSc game development program at AAFT different from others?

    The MSc game development course at AAFT has many strengths, such as its interdisciplinary learning ecosystem. AAFT combines gaming education with animation master's programs, visual effects, and real-time production, unlike isolated technical programs. Students get access to cinematic narration, 3D animation and visual effects, and new technologies.

    Does AAFT offer project-based learning in its game development masters degree?

    Yes, AAFT focuses on project-based learning in the whole master's degree in game development. Students complete single-hand and group projects replicating the professional studio settings. These projects include idea creation, prototype, testing, and implementation.

    The strategy is also enhanced with exposure to related courses such as Diploma in Animation and VFX and MSc in 3D Animation, which make students know cross-functional production processes.

    How are Unity and Unreal Engine used in the MSc game design and development at AAFT?

    The MSc game design and development course at AAFT uses Unity and Unreal Engine as essential tools. These engines are prototyped by students to do gameplay and level design, real-time rendering, and optimization. The Diploma in Unreal Engine promotes exposure and assists in strengthening Unreal Engine learning.

    What type of portfolio is created during the MSc game development program at AAFT?

    Through the MSc game development program at AAFT, students develop a professional, studio-quality portfolio that is representative of the real-world production quality. It is usually contained in the portfolio:

    • Complete playable games based on Unity and Unreal Engine.
    • Gameplay and user experience level designs.
    • Live settings with 3D animation and effects.
    • Studio workflow capstone projects in teams.

    Visual effects exposure, cross-learning through shows such as the MSc in 3D Animation can be used to boost visual quality and recruiter attraction worldwide.

    Can an MSc in game design and development lead to AR and VR careers?

    Yes, AR and VR careers related to game design and development require a high level of an MSc. The program provides transferable skills in immersive technologies that are applied in the program, and they include:

    • Interactive environment development in real time.
    • Principles of spatial design and user interaction.
    • Immersive hardware platform optimization.
    • Visual effects of animation to create realistic effects.

    Graduates can well fit AR/VR jobs in the gaming, simulation, training, and virtual production sectors when they combine the exposure with their master's in animation and visual effects.

    What should students evaluate before choosing a master's degree in game development?

    Students must evaluate several academic and career-oriented factors before choosing a master's degree in game development:

    • Global game studio alignment.
    • Unity, Unreal Engine, and real-time pipelines training.
    • Focus on portfolio and project-based education.
    • Combination with animation masters and visual effects.
    • Degree development opportunities in courses such as the BSc in Game Design and Development.

    Schools such as AAFT provide an all-encompassing ecosystem in the field of gaming, animation, and visual effects, which encourages long-term career development.

    Related Courses

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    AAFT B.Sc in 3D Animation
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