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AAFT  > Programs  > Animation  > Post Graduate  > M.Sc in Animation

On-Campus : Delhi-NCR

M.Sc in Animation Course

Building India’s Next Generation of Creators for the AI Era
  • 14 LPA highest package
  • Exclusive mentorship program with Charuvi Agrawal
  • 100-hour studio experience workshops
  • Access to AI-enabled workflows and studio automations
  • In-house gaming championships
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    M.Sc in Animation Program Details

    Batch

    2026

    Duration

    2 Years

    Eligibility Criteria

    UG

    Course Mode

    5 Days a week

    M.Sc in Animation Course Overview

    The M.Sc in Animation is an advanced, future-focused postgraduate program designed for graduates who aspire to excel in Animation, Gaming, VFX and Immersive digital media. The curriculum deepens creative expertise while integrating cutting-edge technologies, enabling students to master high-end visual storytelling, advanced character development, cinematic animation and real-time content creation.

    Building upon core artistic principles, the specialized master's degree program progresses to advanced modules, including procedural animation, motion graphics, CG lighting, simulation, compositing, virtual production, and real-time graphics for interactive platforms. With a strong emphasis on hands-on learning and production workflows, students train extensively on industry-standard tools such as Autodesk Maya, Blender, Unreal Engine, and Nuke, alongside exposure to AI-enabled and real-time pipelines.

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    Why Choose AAFT for M.Sc in Animation Course?

    Step into a dynamic learning ecosystem with this two-year M.Sc. Animation Design course, created for future-ready animators and multimedia professionals. With scholarship opportunities available, students gain hands-on training in industry-standard tools like Maya and 3D Max while mastering modelling, rigging, lighting, compositing, and rendering. Explore the art of visual storytelling, craft immersive narratives, and bring ideas to life with cinematic precision. Integrated with AI-powered workflows and emerging technologies, the curriculum prepares you to adapt, innovate, and excel as a confident, production-ready artist in the evolving animation and digital content creation industry.

      Key Highlights

    • Master 3D animation and VFX pipelines with industry-grade tools.
    • Learn Houdini with practical training and create high-quality VFX, animation and game visuals.
    • Learn through AI-assisted workflows shaping modern animation, VFX and production.
    • 3D modeling, texturing, rigging, lighting, rendering, and compositing.
    • Build strong visual storytelling skills through cinematography and scene design.
    • Explore advanced VFX processes, including match-moving simulations.
    • Design high-quality graphics and characters using core design principles.
    • Build an industry-ready portfolio through studio-style projects and films.

      Additional Features

    • Ethical design framework aligned with industry responsibility
    • Exposure to print, digital, television, film, and emerging media formats
    • Global industry perspective embedded within curriculum structure
    AI Integrated Animation Curriculum

    Learn Animation for the AI Era

    At AAFT School of Animation, students learn the core craft of animation, VFX, game design and real-time production — now enhanced with AI-powered creative workflows.

    From concept art and storyboarding to 3D asset creation, cinematic video, character motion, sound, voice and Unreal Engine workflows, the curriculum prepares learners for the future of animation, gaming, VFX and immersive media.

    Concept to Screen AI-assisted ideation, storyboarding and visual development
    3D & VFX Workflows Asset creation, motion, compositing and production pipelines
    Game & Unreal Exposure Real-time worlds, interaction, cinematics and virtual production
    Portfolio Advantage Stronger project output for future creative careers

    Future Studio Pipeline

    1

    Ideate

    Scripts, prompts, moodboards, visual references and concept directions.

    2

    Visualize

    Storyboards, cinematic frames, pre-visualization and look development.

    3

    Create

    Characters, environments, 3D assets, textures and game worlds.

    4

    Animate

    Motion, voice, sound, VFX, cinematic video and real-time output.

    5

    Build Portfolio

    Studio-style projects, final reels, game assets and visual storytelling output.

    Creative AI Tools Students Explore

    A future-ready creative toolkit for ideation, image generation, cinematic video, voice, music, 3D assets and animation workflows.

    Concept Art

    Midjourney

    For visual references, style exploration, character ideas, moodboards and world-building inspiration.

    AI Video

    Runway

    For cinematic experimentation, AI video generation, visual storytelling and VFX ideation.

    3D Assets

    Meshy AI

    For AI-assisted 3D asset exploration, object modelling and environment development workflows.

    Cinematic Motion

    Kling AI

    For image-to-video, scene motion, cinematic sequences and visual output experimentation.

    Dynamic Video

    Higgsfield

    For AI-led video creation, character movement exploration and short-form cinematic visuals.

    Voice

    ElevenLabs

    For narration, character voices, dubbing support, voiceovers and audio storytelling.

    Music

    Suno

    For background scores, sound moods, music ideas and audio-first creative experimentation.

    Script & Planning

    Claude

    For script ideation, story structure, character briefs, dialogue and production planning.

    AI-Integrated Curriculum

    AAFT vs Other Animation Institutes

    AAFT’s AI-integrated curriculum helps students move beyond traditional software training into future studio workflows.

    Learning Area Other Institutes AAFT School of Animation

    Build Your Creative Career With the Tools of Tomorrow

    AAFT’s Animation, VFX, Game Design and Unreal Engine programs help students combine artistic creativity with AI-powered workflows used across the future of content, gaming, cinema, OTT and immersive media.

    Talk to an Academic Counsellor Download Brochure

    Who is this M.Sc in Animation Course for?

    The program is ideal for individuals and students who are passionate about visual storytelling, films, anime, design, and gaming, and who enjoy working creatively with digital tools and technology. It is particularly suited for those who prefer practical, project-based learning and aspire to build professional careers in animation, VFX, gaming, filmmaking, advertising, or digital content. The program helps learners develop core skills in 2D and 3D animation, storytelling, character and world design, compositing, editing, and software proficiency, while building a strong portfolio or showreel. Overall, it offers individuals both professional and personal growth by transforming creative interest into industry-ready capability.


    Our Alumni Work at

    Dedicated Career Resource Cell to help find your dream company with our partner recruiters across the globe.

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    M.Sc in Animation Program Outcomes

    Disciplinary Knowledge

    Demonstrate comprehensive knowledge and understanding of animation and visual effects, including key principles, techniques, and emerging trends within the discipline.

    Communication Skills

    Effectively express creative ideas through visual storytelling, communicate concepts clearly in both written and oral formats, and collaborate with diverse teams within the animation and VFX industry.

    Critical Thinking

    Capability to analyze and evaluate animation and VFX elements, assess the effectiveness of creative choices, and critically examine industry practices, theories, and emerging technologies.

    Problem Solving

    Apply animation and VFX competencies to solve complex creative challenges, translating classroom learning into innovative solutions for real-world scenarios.

    Analytical Reasoning

    Evaluate the reliability and relevance of visual elements, identify logical flaws in creative narratives, and synthesize data from various sources to enhance storytelling in animation and VFX projects.

    Research-related Skills

    Demonstrate a sense of inquiry in exploring new animation techniques, ask relevant questions, analyze data, and draw conclusions to contribute to the continual evolution of the animation and VFX field.

    Cooperation/Teamwork

    Ability to work effectively in diverse teams, fostering cooperative and coordinated efforts to achieve common goals in animation and VFX project development.

    Digital Literacy

    Capability to utilize digital tools and software proficiently, access and evaluate relevant information sources, and apply technology for the analysis and enhancement of animation and VFX projects.

    Self-directed Learning

    Independently identify resources, manage projects, and continue learning to stay abreast of evolving trends and technologies within the dynamic field of animation and VFX.

    Moral and Ethical Awareness/Reasoning

    Embrace moral, ethical, and sustainable values in creative endeavors, make ethical decisions in project execution, and adhere to industry standards to avoid unethical practices.

    Leadership Readiness/Qualities

    Demonstrate the ability to lead and guide animation and VFX projects, set creative direction, inspire team members, and efficiently navigate challenges to achieve successful outcomes within the industry.

    aaft Unlock Your Animation Career   

    Potential Career Opportunities after M.Sc in Animation Course

  • 3D Animator
  • 2D Animator
  • VFX Artist
  • Layout Artist
  • Rigging Artist
  • Lighting Artist
  • Rendering Artist
  • Storyboard Artist
  • Pre-Production Artist
  • Motion Graphics Artist
  • Modelling Artist
  • Compositing Artist
  • Character Animator
  • Broadcast Graphics Designer
  • The 100-Hour Studio Experience

    AAFT B.Sc in 3D Animation
    The 100-Hour Studio Exposure Program is an intensive, 8-hour, production-driven experience in a real studio-like environment on campus. Over a focused stretch of 100 hours, learners work in studio-simulated spaces with live cameras, chroma setups, and professional lighting, creating a complete digital short film, from conceptualization to final cut, across 2D, 3D, AI and VFX. Students from every academic year step into a true studio workflow,developing an idea, planning the shoot, working on set, and editing the final output; while following an actual production schedule. This experience helps them build project discipline, teamwork, and time management, along with practical confidence in handling professional setups. The completed film becomes a portfolio-ready project that enhances employability.
    The program is implemented through active in-house production teams:
    1. Epic Frame Studio 3D animation
    2. Aura FX Studio – VFX film production
    3. Ink Flow Studio – 2D animation
    4. Nexus AI Studio – AI film production
    AAFT B.Sc in 3D Animation
    Aura FX Studio – VFX film production
    Students work closely with faculty members who are engaged full-time during the six production days, ensuring guided learning and continuous support. Participants also receive a certificate on completion, recognizing their hands-on production experience. Designed as an immersive studio simulation experience, the 100-Hour Studio Exposure Program enables students to move beyond classroom learning and work like a live production team, creating real outputs within real timelines.

    M.Sc in Animation Course Curriculum Breakdown

    Semester 1
    Subject 1: Creative and Digital Media Foundation
    The creative and digital media foundation course introduces students to photography, videography, graphic design and digital media, building core creative skills through a blend of theory and hands-on practical learning.
    Subject 2: Graphic & UI / UX Design
    The Graphics & UI/UX Design course builds strong design foundations in typography, color, layout and UI/UX principles, with hands-on projects focused on creating user-friendly, visually engaging digital experiences.
    Subject 3: Digital Filmmaking
    Covers training in professional film creation, storytelling, screenplay writing, cinematography, lighting, editing, sound, visual effects, color grading and short-film production.
    Subject 4: Motion Graphic Design
    Focuses on design principles, animation techniques, transitions and kinetic typography, enabling students to create motion graphics that enhance storytelling and bring animated projects to life.
    Subject 5: VFX and Compositing
    VFX & Compositing focuses on integrating computer-generated elements with live-action footage, covering green screen techniques and digital compositing to create realistic, high-quality visual effects for advanced animation projects.
    Semester 2
    Subject 6: Pre-Visualization & 3D Production
    Students will explore the process of conceptualizing and planning 3D projects,including storyboarding, layout design, and scene composition. The aim is to develop a strong foundation in visualizing ideas before they are translated into the 3D production pipeline.
    Subject 7: Modelling & Texturing
    Covers various modeling techniques, including polygonal modeling, NURBS modeling, and subdivision surfaces. Additionally, students will learn the art of texturing.
    Subject 8: Lighting and Rendering
    Students will learn to manipulate light sources, set up realistic lighting environments, and optimize rendering settings. The emphasis is on creating visually stunning and realistic scenes through the effective use of lighting and rendering techniques.
    Subject 9: Rigging & Animation
    Covers the process of creating rigs for characters, creatures and objects and teaches advanced animation techniques. Students will gain hands-on experience in bringing characters to life through dynamic animations.
    Subject 10: Simulation and Effects
    Covers special effects, including explosion, fire and magical elements. The goal is to provide students with the skills to create realistic and captivating VFX in their 3D animations.
    Semester 3
    Subject 1: Digital Sculpting
    Focused on refining artistic skills, "Character Design" guides students in creating compelling and memorable characters. Through this subject, students develop a keen eye for character aesthetics and personality portrayal.
    Subject 2: Inorganic & Organic Modeling & Texturing
    learn to model intricate landscapes and apply textures to evoke a sense of realism, enhancing their ability to construct captivating animated worlds.
    Subject 3: Surface and Look Development
    Students refine their skills in creating visually appealing textures and optimizing the overall aesthetic of animated scenes for maximum impact.
    Subject 4: Character Rigging and Animation
    Students refine their rigging skills and explore advanced animation techniques to create nuanced and lifelike character movements.
    Subject 5: FX & Dynamics
    Students gain proficiency in creating complex effects like explosions, fluid dynamics, and dynamic simulations, enhancing their ability to produce visually stunning and realistic animations.
    CARE Online Program
    Provides students with career-oriented resources and training modules to build professional skills, self-awareness, and job-readiness through activities such as assessments, reflections, group discussions, and case studies.
    EDGE / Professional Practice
    Introduces real-world industry practices, teamwork, deadlines, and project execution to bridge academic learning with professional workflows.
    Summer Internship
    Summer Internship aims to give students temporary work experience and will be undertaken by all students after the completion of their 2nd Semester End Sem Examination, for a minimum of 6 weeks and a maximum of 8 weeks duration.
    Semester 4
    Subject 6: Pre-Production
    This stage emphasizes the importance of planning and organization, ensuring that all creative ideas are thoroughly developed before moving into the production phase.
    Subject 7: Prototype
    Students will focus on creating 2D Assets, 3D models, textures, and animations that match the live-action footage. This stage includes designing and developing all digital assets, such as characters, environments, and effects, that are necessary for the visual effects sequences.
    Subject 8: Production
    3D Animation Production is the stage where the actual animation takes place. Students will animate the characters, environments, and props developed in the previous stage, bringing their story to life through movement and expression.
    Subject 9: Post-Production
    Students will learn to integrate visual effects, finalize lighting, and adjust the overall tone and mood of their film. This stage also involves rendering the final animation and preparing it for distribution.
    Subject 10: Final Project Portfolio
    • Option 1 - Visual Communication Design
    • Option 2 - 3D Animation Filmmaking
    • Options 3 - 2D Animation Filmmaking
    • Options 4 - Visual Effects Filmmaking
    Read More
      Book Free Career Counselling   

    Tools You Will Master in M.Sc in Animation Program at AAFT

    1. 3D & 2D Content Creation (Modeling, Animation, Design)
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    Industry applications:
  • Feature films & animated series production
  • Anime and cartoon creation
  • Character and environment design for games
  • Advertising films and explainer videos
  • Product visualization & architectural walkthroughs
  • Educational content and e-learning animations
  • Social media & digital content creation
  • 2. VFX, Compositing & Post-Production
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    Industry applications:
  • Film and OTT VFX production
  • CGI-heavy action, fantasy, and sci-fi scenes
  • Green screen removal and compositing
  • Simulation of water, fire, explosions, particles
  • Motion tracking and matchmoving
  • TV commercials and broadcast graphics
  • Final edit, grading, and shot finishing
  • 3. Game Engines & Real-Time/Interactive Media
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    Industry applications:
  • Video game development (PC, console, mobile)
  • Virtual production and real-time filmmaking
  • Metaverse and interactive experiences
  • AR/VR simulations and training modules
  • Architectural visualization in real time
  • Theme park rides and immersive installations
  • M.Sc in Animation Course Student Projects Videos

    AAFT B.Sc in 3D Animation
    3D Motion Graphics
    Student Work
    AAFT B.Sc in 3D Animation
    Abhivardhan
    M.Sc in Animation
    AAFT B.Sc in 3D Animation
    Ramanjeet Arneja
    M.Sc in Animation
    AAFT B.Sc in 3D Animation
    Swati Meena
    M.Sc in Animation

    Placements Opportunities

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    Nisha
    Integrity
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    Lavanya Saini
    SBI
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    Abir Bharti
    Lakshay Digital
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    Vedant Tyagi
    Tech Eagle
    Industry Dean
    Charuvi Agrawal
    Charuvi P. Agrawal, an acclaimed filmmaker, digital artist, and sculptor, joins AAFT as a prominent figure in animation and digital art. Renowned for her innovative works like the critically acclaimed *Shri Hanuman Chalisa* and the co-creation of *Legend of Hanuman* on Disney+ Hotstar, she has significantly impacted the Indian OTT landscape. Her artistic journey includes pioneering works in miniatures, her signature 'claytronics', and large installations, with exhibitions at prestigious venues such as the National Gallery of Modern Art in Delhi and Mumbai. Her most recent creation, *Lumena*, will travel across four continents, showcasing contemporary Indian art.
    Industry Dean
    Charuvi Agrawal
    AAFT B.Sc in 3D Animation

    What this means for you

    • Access to 50+ hours of in-person learning
    • 10 Masterclasses to expand your creative horizon
    • Exclusive internship and placement opportunities
    • Portfolio review from Charuvi and team

    Veteran Teaching Faculty

    AAFT boasts of a highly qualified and experienced team of professors who hold impeccable industrial acumen after having led successful careers in their respective fields.

    Mr. Ashish Garg

    Dean

    An Educator and Technology Evangelist with over 25 years of experience in Professional Skill Development for Animation, VFX, .... Game Design, Game Development, Real-Time 3D Content Creation, Virtual Production, AR/VR Development, Metaverse, and Immersive Experience Design. Key skill areas include Leadership & Development, Project Management, Team Management, Creative Learning & Training, Professional Skill Development, Technical Education & Training, Innovative Curriculum & Courseware Design, and Education & Technology Integration.

    Read More

    Mr. Gopal Krishna

    Head of Department

    Mr. Gopal Krishna is a professional with over 20 years of experience in production houses, corporate training, and e-learning. .... With a deep understanding of Graphics, Web, Digital Marketing, and Gaming, he has established himself as an expert in these fields. His profound passion for gaming drives his innovative design and development work, making significant contributions to the gaming industry. As a designer with expertise in UI/UX and the development of over 100 websites, he offers a unique blend of creativity and technical proficiency. Known for his outstanding teaching abilities, he excels in helping students and professionals develop their skills and reach their full potential.

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    Anish Ahmed

    Assistant Professor

    Mr. Anish Ahmed is an experienced 3D Generalist with a passion for bringing stories to life on screen. With deep expertise in .... Rigging, Animation, FX, Game FX, and related tools, he has mastered of his craft, bcoming an invaluable asset to any film, VFX, or game development pipeline. His keen eye for detail and dedication to his work result in stunning and immersive visuals that captivate audiences. Anish’s collaborative spirit allows him to work seamlessly with teams, consistently delivering exceptional results. Always eager to embrace new challenges, he pushes the boundaries of visual storytelling, creating compelling and unforgettable experiences.

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    Abhishek Sharma

    Assistant Professor

    Mr. Abhishek Sharma is a graduate from Zee Himgiri University Deharadun. He pursued his graduation in the field of Animation & .... VFX film making and specializes in Post Production and VFX. His core areas of expertise are Animation, VFX, Special Effects, Audio / Video Editing Some of his creative accolades have been featured in following My Friend Ganesha 3D, Pogaru (Kannad Movie) documentary River to River for Manhathen University New York, Video profile for Mr Prasoon Joshi. He has an overall experience of more than 10-15 years in the media and entertainment industry."

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    Mr. Gurvinder Singh

    Assistant Professor

    Highly experienced 3D Assistant Professor with over 13 years of expertise in the field of computer-generated imagery (CGI). .... With a strong background in 3D modeling, texturing, rendering, and animation, he has developed a keen eye for detail and a deep understanding of industry-standard tools like 3ds Max, Maya, Blender, and Unreal Engine. Dedicated to fostering creativity and technical proficiency in his students, guiding them through complex concepts in game art, level design, and asset creation. His passion for teaching and industry knowledge makes him an invaluable mentor for aspiring 3D artists.

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    Mrs Rama Arora

    Associate Professor

    Ms. Rama Arora is an educator and freelance designer with 25 years of professional experience, she has worked with many .... renowned colleges and design academies. She excels in creating dynamic visual content and nurturing creativity in the classroom. With a postgraduate degree in multimedia design, she brings a deep understanding of the field, blending design and technical techniques. Known for her cooperative approach, she thrives in team environments, guiding students and colleagues. Her expertise spans visual communication, graphic design, web design and UI/UX design. She is always eager to learn new technologies.

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    Mr Naveen Anand

    Assistant Professor

    A seasoned CGI generalist and trainer with 19 years of industry experience, Naveen Anand has mastered tools like Maya, 3ds Max, .... Blender, and After Effects to turn imagination into reality. He has contributed to high-profile projects such as the Commonwealth Games, UP Cricket League, and commercials for global brands including LG, Whirlpool, and Reckitt Benckiser. Beyond production, Naveen has dedicated himself to teaching, blending practical expertise with creative insight. His hands-on approach ensures that students don’t just grasp concepts—they build real, impactful creations.

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    Mr Mayur Jaiswal

    Assistant Professor

    Mr. Mayur has 8 years of experience in modeling, texturing, and ZBrush sculpting, he has developed a strong portfolio that .... reflects his dedication and skill in the field. Throughout his career, he has had the privilege of working with highly respected clients, including Tata and Action, where he contributed to creating commercials and marketing materials that have made a significant impact in their respective markets. His work has not only enhanced the brand visibility of these companies but also showcased his ability to bring creative visions to life. Beyond client work, he is passionate about sharing his knowledge , which led him to create.

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    Mr. Deepak Sharma

    Assistant Professor

    Deepak Sharma is an accomplished artist with a Master’s in Fine Arts, completed in 2006. With over 22 years of experience in .... teaching, he has dedicated much of his career to educating others in the field of art. Currently, he is working as a pre-production teacher and has more than 15 years of experience in the animation industry. As an artist, he creates paintings in various mediums, though he has a particular passion for acrylics. Additionally, he is a skilled caricature artist, blending creativity and precision in his work.

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    Mr. Rahul Thakur

    Assistant Professor

    Mr. Rahul Thakur is an accomplished 3D Faculty with a decade of experience in 3D production, gaming, and E-learning. .... Since beginning his career in 2013, Rahul has developed expertise in a wide range of 3D disciplines, including modeling, texturing, lighting, rendering, rigging, animation, simulation, and dynamics. He is highly proficient in industry-standard software such as 3ds Max, Maya, Substance Painter, ZBrush, and Unreal Engine. Making him an invaluable resource for students aspiring to enter the 3D industry. His ability to translate complex concepts into accessible lessons, combined with his hands-on approach, ensures that students are well-prepared to meet the challenges of the ever-evolving digital landscape.

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    Harjeet Singh

    Assistant Professor

    Mr. Harjeet Singh is an Assistant Professor with a robust background in the gaming, architectural visualization, and .... broadcasting industries. As a seasoned 3D Game Artist, he has developed and refined his skills in crafting visually captivating and immersive environments. His industry experience spans a wide range of projects, from designing game assets to creating realistic architectural renderings and broadcast graphics. Mr. Singh’s unique blend of practical expertise and academic insight makes him an invaluable resource for students eager to learn the latest techniques in digital art and 3D design.

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    Srishty Aggarwal

    Assistant Professor

    Srishty Aggarwal has been associated with the gaming industry for the past nine years, contributing to a range of AAA titles.... including Elden Ring, Alan Wake II, WWE, Kingdom Hearts 3, to name a few. Her diverse experience spans various aspects of game development, including modeling, texturing, sculpting, and art production management. Outside of her professional work, Srishty enjoys painting and dancing, reflecting her commitment to both artistic growth and creative expression.

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    Kalim Khan

    Assistant Professor

    Kalim Khan is a passionate and skilled Fine Artist with a deep love for visual storytelling. His artistic journey began at the.... Delhi Collage of Art and flourished with a Bachelor of Fine Arts in painting from JAMIA MILLIA ISLAMIA UNIVERSITY. He initially made his mark in the gaming industry, showcasing his talent for creating compelling visual narratives. He then transitioned into the animation industry, where he spent over four years working as a concept artist. Kalim is pursuing a Master of Art in Drawing and Painting from IGNOU, further honing his craft. In addition to his professional achievements, he is a self-taught ukulelist, blending his artistic skills with a passion for music.

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    Neeraj Kumar

    Assistant Professor

    Neeraj Kumar is a distinguished VFX artist with a remarkable 9-year career in the visual effects industry. A graduate of MAAC.... with a BA in VFX, Neeraj has honed his craft by contributing to some of the most visually stunning films in modern cinema. His work on global blockbusters like Avengers: Endgame, Star Wars, and Captain Marvel has left an indelible mark on audiences, showcasing his ability to transform imagination intoreality.Neeraj’s expertise extends beyond Hollywood, with a significant footprint in Bollywood and regional cinema, including several Marathi films and popular web series.

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    Khem Sagar Sharma

    Assistant Professor

    As a game programmer working on open world games and learning advanced techniques for versatile development having more than .... 8 years of production experience and dedicated for 2D/3D Game Development. His proven experience shown in Augmented/Virtual Reality, Multiplayer games, Mixed Reality. Delivering real time projects, training on programming in C, C++ and C# languages, Working with clients for taking project requirements, analysis and providing an efficient work pipeline are core fields of his interest.

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    Aditi Verma

    Assistant Professor

    Aditi Verma is a UX/UI designer and design faculty with 7 years of experience in graphic design, visual communication, and .... digital media. She has worked with organizations like Infinity Soft Systems, Arvind lifestyle brand, and Sahiba LTD., gaining expertise in branding, web design, and mobile interfaces.A graduate of NIFT Patna with a certification in UI/UX design, she combines academic knowledge with industry experience to mentor students and foster creativity. Skilled in Adobe Creative Suite, Figma, and AI design tools, Aditi is known for her collaborative approach, user-centered design focus, and passion for learning emerging technologies.

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    Mr. Harsh Kumar

    Assistant Professor

    Harsh Kumar is an Assistant Professor in Game Design and Development at AAFT with 4+ years of industry experience across diverse .... gaming genres and technologies. Since developing his first game in 2018, he has worked on hyper-casual 2D games, real-money gaming platforms, and large-scale VR experiences for the Meta ecosystem. His core expertise lies in Unity, alongside proficiency in Unreal, Cocos, and Buildbox. Known for strong programming and problem-solving skills, he builds optimized gameplay systems under complex constraints. Certified in Generative AI from Google, he actively explores XR and emerging technologies. Currently developing an AI chatbot system, he integrates innovation into teaching, mentoring students with practical skills, industry insights, and future-ready expertise in interactive media.

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    Mr. Shubham Mittal

    Assistant Professor

    Shubham Mittal is an accomplished 3D Artist with close to a decade of professional experience in the international gaming .... industry. He has collaborated with leading studios, including Rockstar Games and Sumo Digital, and has made significant contributions to acclaimed titles such as Red Dead Redemption 2 and Grand Theft Auto 6. His areas of expertise include 3D modeling, texturing, and digital sculpting, with advanced proficiency in ZBrush for both character and hard-surface asset development. Recognized for his precision, creativity, and technical versatility, he brings a strong balance of artistic vision and industry knowledge. His work reflects a commitment to innovation and excellence in next-generation game development and interactive media.

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    Mr. Fahad Fareed

    Assistant Professor

    Mr. Fahad Fareed is a skilled 3D Animator and Assistant Professor with 9 years of experience in CGI and animation production. .... He specializes in bringing characters to life through expressive movement, realistic emotions, and compelling storytelling across television, films, and educational platforms. His portfolio includes high-profile projects such as Motu Patlu, Little Singham, Shiva, and Byju’s content. With strong expertise in 3D character animation and production pipelines, he has also led teams, mentoring animators and ensuring timely, high-quality project delivery. Recognized for excellence in VFX and compositing, he continues to explore advanced techniques in After Effects and digital compositing. In the classroom, he blends industry practices with hands-on training, enabling students to develop creative, technical, and production-ready animation skills.

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    Admission Eligibility & Fee Structure

    Fee Structure for M.Sc in Animation
    Actual fees for per Semester* INR-100,000/-
    Your 1st Installment Fees Includes the Following*
    One Time Admission Fee Rs. 30,000/-
    One Time University Enrolment Fee Rs. 2,200/-
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    Candidate must have a 10+2 from a recognized university/institution
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    Candidate must have a minimum of 50% marks in 10+2 (45% for reserved categories)
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    How to Apply for M.Sc in Animation?

    AAFT B.Sc in 3D Animation
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    AAFT B.Sc in 3D Animation
    --------------------------
    AAFT B.Sc in 3D Animation
    -----------------------
    AAFT B.Sc in 3D Animation
    ------------------------
    AAFT B.Sc in 3D Animation
    AAFT B.Sc in 3D Animation

    Registration

    Fill out the form mentioned above.

    AAFT B.Sc in 3D Animation

    Personal Interaction

    Our experts will help find the perfect program for you.

    AAFT B.Sc in 3D Animation

    Application

    Submit the application form to initiate your enrollment.

    AAFT B.Sc in 3D Animation

    Reservation

    Submit the course fee to reserve your seat.

    AAFT B.Sc in 3D Animation

    Enrollment

    Finalize your enrollment to begin your creative journey.

    AAFT B.Sc in 3D Animation
    -----

    Registration

    Fill out the form mentioned above.

    AAFT B.Sc in 3D Animation
    -----

    Personal Interaction

    Our experts will help find the perfect program for you.

    AAFT B.Sc in 3D Animation
    -----

    Application

    Submit the application form to initiate your enrollment.

    AAFT B.Sc in 3D Animation
    -----

    Reservation

    Submit the course fee to reserve your seat.

    AAFT B.Sc in 3D Animation

    Enrollment

    Finalize your enrollment to begin your creative journey.

    M.Sc in Animation FAQs

    What advanced skills are covered in an MSc in 3D animation program?

    MSc in 3D animation is concerned with creativity and specialization in production. The skills usually acquired by the students include:

    • Expensive character animation and acting.
    • Hi-tech modeling, texturing, and look development.
    • Movie lighting and movie rendering.
    • Impressionism between animation and VFX pipelines.
    • Project management and collaboration.

    MSc 3D Animation at the School of Animation, AAFT, is developed based on the undergraduate program and meets the international standards of studios, hence the graduates are equipped to join the industry.

    How is an MSc in animation and VFX different from other animation masters programs?

    MSc in animation and VFX is not the same as other general animation masters programs, which combine animation pipelines with production of visual effects. Although certain animation masters programs are mainly concerned with animation practices, it is a specialization that focuses on compositing, simulation and post-production processes.

    What career options are available after a masters degree in animation?

    A masters degree in animation presents variety in creative and technical employment opportunities in industries. The careers that graduates can follow are:

    • 3D animator or Senior animator.
    • Lighting/rendering artist.
    • VFX artist or compositor.
    • Animation supervisor or manager.
    • Digital media motion graphicists.

    Exposed to similar courses such as MSc in Game Design and Development and Diploma in Unreal Engine, graduates may also enter into real-time and interactive media positions.

    Is an MSc VFX program focused on film, OTT platforms, or gaming?

    An MSc VFX program is meant to be multi-platform and not a one-medium course. Training is typically film, OTT platforms, advertising, and, more so, gaming and real-time content. At AAFT, MSc animation course incorporates movie narrative mixed with the contemporary pipelines applied in OTT and interactive media.

    The access to real-time workflow and cross learning with BSc in Game Design and Development guarantees the graduates to stay versatile in the fields of entertainment.

    How does an MSc animation program help in building a studio-ready portfolio?

    MSc animation program also focuses on building a portfolio by undertaking constant production. Portfolios normally consist of:

    • Good environment and character animation.
    • The light and rendering of showreels.
    • VFX-integrated sequences.
    • Capstone projects based on teams.

    In AAFT, the structured mentoring and production-style evaluations are used in the process of portfolio development. The graduates of BSc in 3D Animation complete further refinement to fit in international studios.

    What tools and software are taught in an MSc in 3D animation?

    An MSc in 3D Animation introduces students to the tools of the industry standard in modeling, texturing, rigging, animation, and post-production. Software like Blender, Maya, 3ds Max, and Cinema 4D are usually taught in the curriculum to do 3D modeling and animation. Another tool that students can learn is the use of ZBrush, which is used in digital sculpting, and other tools such as Moho, Harmony, and TVPaint, in 2D workflow. To support design and compositing, applications such as Krita, Adobe Photoshop, Adobe Illustrator, and Adobe Animate are also included, which means a high level of technical competence. In AAFT, learning is reinforced with other options such as the Diploma in Unreal Engine, enabling the learners to integrate the traditional pipeline of animation with real-time production.

    Can beginners apply for animation master's programs?

    Yes, even beginners may apply to animation master's programs, given that they fulfill the initial requirements to qualify. The various programs also have bridge modules to assist students with related creative backgrounds to acclimate to animation workflows.

    In AAFT, the students who have taken design, media or diploma courses, like the Diploma in Animation and VFX, are provided with structure.

    What is the scope of an MSc in animation for international studios?

    MSc in animation has a solid international ground because of the demand of animation and VFX experts all over the world. Graduates are able to work with overseas studios, outsourcing companies and international OTT platforms. Internationally oriented programs, including the MSc 3D Animation offered by AAFT, equip students with opportunities in the international market.

    How does AAFT design its MSc in 3D animation to match industry workflows?

    AAFT models its MSc in 3D Animation on studio processes in the real world. The learning objectives of the curriculum focus on pipeline-based learning, working as a team, and deadlines. Students are engaged in assignments that depict professional settings, both idea-to-final. Combination with other programs under the School of Animation guarantees exposure to animation, VFX and real-time production which keeps the training current to the current industry standards.

    What makes the MSc animation program at AAFT different from others?

    The MSc animation program at AAFT is unique in terms of an interdisciplinary ecosystem and an industry-centric method. In contrast to remote animation classes, AAFT combines education with visual effects, games, and real-time technology. Learners enjoy the opportunities of academic advancement between the BSc in 3D Animation and advanced specialization.

    Does AAFT include VFX pipelines in its MSc in animation and VFX course?

    Yes, the MSc in Animation and VFX course in AAFT also comprises the complete VFX pipelines. Students study the ways in which animation is combined with compositing, effects simulation, and post-production processes. This guarantees full knowledge of contemporary production settings that are utilized in films and OTT sites. The curriculum is continuity-based, and it is deeply rooted in such a program as the BDes in 3D Animation and Visual Effects.

    How does AAFT support portfolio development in its MSc animation program?

    AAFT promotes portfolio building by providing continuous review, mentorship, and project-based studio classes. Students are also advised in terms of showreel structure, visual quality and area of focus. The projects are intended to mirror hiring standards in the industry. Portfolio diversity is boosted with exposure to other related programs such as MSc in Game Design and Development and real-time tools which enables the graduates to present competitive profiles to international recruiters.

    What production projects are included in the MSc in 3D animation at AAFT?

    The MSc in 3D Animation at AAFT has production projects that are oriented to working in a professional studio. These typically include:

    • Brief animation movies or scenes.
    • Animation and acting of character projects.
    • Light productions and environment-based productions.
    • Teamwork with VFX integration.

    These projects keep the students practicing what they learn in theory and develop a robust production portfolio consistent with the processes of the industry.

    Is an MSc in animation suitable for advertising and digital media careers?

    Yes, an MSc in animation is very appropriate for advertising and digital media professions. Graduates acquire competencies in motion graphics, storytelling, and animation that is brand-focused. Advertising agencies, digital platforms, and content studios need these capabilities.

    In AAFT, the access to design-based programs and workflow in visual effects will guarantee that the MSc Animation program graduates will be capable of transferring their skills outside of the film industry to marketing and digital communication spheres.

    What factors should be considered before choosing a masters in animation?

    There are several main factors that students must consider before deciding on a Master's in animation in India:

    • Industry pipeline alignment.
    • Portfolio learning and project learning.
    • Availability of hi-tech tools and real-time technologies.
    • Advancement of undergraduate or diploma programs.
    • Experience and knowledge of the faculty.

    Academic facilities such as AAFT provide a holistic academic environment, which is why their master's degree in animation is a good long-term investment.

    Related Courses

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